Expand Table of Contents. IQ Educator Certification Exam. Get Started Now. Competition Overview Competition Certifications. IQ Educator Certification Course. Approximately 16 hours to complete the course. Total of 10 Units in the Educator course. Online exam estimated at 45 minutes. Unit 1 Getting Ready. How, When, and Why to Teach Robotics. Why Teach Programming with Blocks? Implementing Educational Robotics. Unit 2 Basic Movement. How to Program Forward and Reverse Movements.
Lesson 1: What is an Algorithm?
How to Program a Sequence of Movements. Unit 3 Controller. Pairing and Calibrating the IQ Controller. Running the Drive Program. Unit 5 Sensors. Configuring and Programming with Data from the Bumper Switch. Configuring and Programming with Data from the Gyro Sensor. Configuring and Programming with Data from the Distance Sensor. Configuring and Programming with Data from the Color Sensor. Unit 6 Programming Structures. Programming with Loops. Programming with Conditionals and Decisions.
Programming with Events. Unit 7 Troubleshooting. Troubleshooting Sensors and Smart Motors. Unit 8 Hardware Construction Techniques. How to Select, Capture, and Support Shafts. How to Decide on which Wheels and Pulleys to Use. How to Decide on a Type of Drivetrain.Install mininet topology
Using Simple Gear Ratios. Unit 9 Optional: Using the Vision Sensor. What is the Vision Sensor?Expand Table of Contents. Get Started Now. Competition Overview Competition Certifications. Approximately 17 hours to complete the course. Online exam estimated at 1 hour.Videotron helix troubleshooting
Unit 1 Introduction and Fundamentals. Lesson 4: Block Shapes and Their Meaning. Lesson 6: Why Teach Programming with Blocks? Lesson 8: Implementing Educational Robotics.
Lesson 9: Using This Course. Teaching with Computer Science Fundamentals. Unit 2 Moving Your Robot. Lesson 1: Computer Science Fundamentals. Lesson 3: Turning the VR Robot. Lesson 4: Castle Crasher Challenge. Implementing Educational Robotics.Yorkies for sale in spartanburg sc
Unit 3 Repeating Behaviors. Lesson 1: Drawing with the Pen. Lesson 2: Repeating Actions. Lesson 3: Draw a House Challenge. Unit 4 Navigating a Maze.Educational robotics serves Computer Science education in many ways. First, robots are fun. No matter the subject, teachers are always looking for ways to engage and motivate their students. Also, the everyday relevance of robots in the lives of students provides a natural and authentic hook for student learning.
The process of developing coding solutions with a robot provides a relevant context for engaging students in Computer Science. The VEX Computer Science curriculum continuum will provide students with a fun and engaging way to learn authentic applications to Computer Science concepts.
Computer Science and robotics go hand in hand. VEXcode VR lets you code a virtual robot using a block based coding environment powered by Scratch Blocks or a text based coding powered by Python. Take Computer Science off the screen and into your hands to introduce coding to students as young as 4 years old. Explore real hands-on coding, as the Robot follows your sequence of instructions. Touch the buttons to explore basic movement and sound to start.
Teach with specially created STEM Labs and Activities, designed to connect computer science concepts to primary curriculum through fun and engaging lessons and projects.
Using VEXcode VR and engaging robotics-based activities, students will learn about project flow, loops, conditionals, algorithms. Each lesson within a single Unit provides a scaffolded approach to the CS concept, leading students to complete independent challenges to apply what they have learned. Using the VEXcode block-based coding system, students are able to get started instantly with their coding journey. This intermediate level course will use VEXcode VR to learn additional Computer Science concepts such as variables, arrays, and functions in a block-based environment before transitioning to Python.
Students will start by furthering their Computer Science learning in a block based environment by learning Variables, Debugging, Lists also known as arraysand My Blocks also known as functions by completing engaging robotics-based activities and challenges.
Afterwards, students will use the "Code Viewer'' feature found in VEXcode VR to see how each block in a project generates corresponding Python commands.
Finally, students will learn how to convert their code from block-based coding to text-based coding with Python and begin applying their block-based learning to text based coding skills. This advanced level course will use VEXcode VR to expand on learning text-based coding using Python to learn more about data structures, project flow, and complex conditional logic. Learning Python inside of VEXcode VR during this course will allow students to explore more advanced coding concepts such as using data structures tuples, lists, dictionariesmanipulating with data, debugging techniques, conditional logic, and coding structures.
Students will explore big ideas in Computer Science throughout this course and will put those ideas to practice in more advanced challenges and activities. Each Unit is structured around a coding challenge and provides scaffolding to help you gain proficiency with key Computer Science concepts. Access a library of activities and resources to implement VEXcode VR within an existing lesson or as a stand-alone fun activity.
Computer Science. US Grade: Age:. Grades K VEX Take Computer Science off the screen and into your hands to introduce coding to students as young as 4 years old.Using VEXcode VR and engaging robotics-based activities, students will learn about project flow, loops, conditionals, algorithms.
This Unit also outlines the structure for the course, giving you a preview of what is to be expected, and providing you with the tools to be successful. In this Unit, you will solve the Castle Crasher challenge. You will also learn how to sequence commands correctly in order to knock over all castles on the playground. In this Unit, you will solve the Draw a House Challenge.
You will also learn how to use loops in VEXcode VR to repeat a set of behaviors multiple times, such as drawing the sides of a square.
This is an important first step in being able to build an effective algorithm. You will apply blocks from the Drivetrain, Sensing, and Control categories in the correct sequence in order to solve the Drive to Three Numbers challenge. In this Unit, you will be introduced to the importance of conditional statements.
You will explore why conditional statements, such as the [If then] block need to be used with loops, such as [Forever] blocks, in order for the VR Robot to behave as intended.Theta in word shortcut
You will learn how to use the Eye Sensor and conditional statements to solve the Disk Maze Challenge. In this Unit, you will learn the importance of sensor feedback and nesting loops.
You will learn how to use the Electromagnet on the VR Robot to pick up and drop disks to solve the Disk Mover challenge. This Unit introduces you to algorithms. Back in Unit 2, you solved the Castle Crasher Challenge on a Playground where the layout did not change.
In this Unit, you will have to solve the same challenge, but on a Playground that changes the layout with each reset. This introduces the need for an algorithm that uses sensor feedback instead of a sequence of simple commands. Computer Science. Unit 7 Decisions with Colors In this Unit, you will be introduced to the importance of conditional statements.
Unit 8 Moving Disks with Loops In this Unit, you will learn the importance of sensor feedback and nesting loops. Unit 9 Developing Algorithms This Unit introduces you to algorithms.Algorithmic projects instruct the VR Robot to respond to its environment, which will be necessary to solve the Dynamic Castle Crasher Challenge.
Algorithms are precise sequences of instructions, implemented using programming languages, like VEXcode VR, for processes to be carried out by a VR Robot. This example project from the Unit 8 challenge is an example of an algorithm.VEX Robotics EDR Curriculum - Unit 1.1: Tumbler. Lesson 03, Video 09
It includes a combination of loops, sensor data, and commands put together in a sequence to solve the Disk Mover Challenge. The way commands are sequenced and combined determines the behaviors of the VR Robot. This project also includes selection which determines the parts of the project that are run based on the sensor condition. Lesson 1: What is an Algorithm? Learning Outcomes Identify that algorithms are made up of sequence, selection, and loops.
Identify that algorithms are precise sequences of instructions, implemented using programming languages, for processes to be carried out by a VR Robot. The basic elements of an algorithm are sequence, selection, and iteration. Sequence - the order in which behaviors and commands are combined in a project in order to produce a desired result. Selection - is the use of conditional statements in a project. Iteration - algorithms often use repetition to execute steps a certain number of times, or until a certain condition is met.
This is also known as "looping. Questions Please select the link below to access the lesson quiz.Expand Table of Contents. Get Started Now. Competition Overview Competition Certifications.
Approximately 3 hours to complete the course. Online exam estimated at 1 hour.
Unit 1 General Overview and Field Setup. Game Definitions. Field Setup Definitions. Field Setup. Unit 2 Scoring. Scoring Definitions. Scoring Values. Unit 3 Robot Action Definitions.
Robot Action Glossary. Unit 4 General Game Rules. General Game Rules of Conduct. General Rules of Robot Interaction. General Rules of Match Play.
General Rules of Field Interaction. Unit 5 Specific Game Rules. Specific Game Rules of Field Elements. Specific Game Rules of Game Elements. Unit 6 The Robot. Robot Rules: General. Robot Rules: Specific Materials.
Robot Rules: Components. Unit 7 Tournament. Tournament Definitions.Expand Table of Contents. V5 Educator Certification Exam. Get Started Now. Competition Overview Competition Certifications. V5 Educator Certification Course. Approximately 21 hours to complete the course.
Total of 10 Units in the Educator course.
IQ Educator Certification Course
Online exam estimated at 1 hour. Unit 1 Getting Ready. How, When, and Why to Teach Robotics. Programming with VEXcode V5. Why Teach Programming with Blocks? Building and Powering on a V5 Speedbot. Implementing Educational Robotics.
V5 Educator Certification - Unit 1 Exam. Unit 2 Basic Movement. How to Program Forward and Reverse Movements. How to Program Right and Left Turns. V5 Educator Certification - Unit 2 Exam.
Unit 3 Remote Control. Pairing and Calibrating the V5 Controller.
Programming the V5 Controller. V5 Educator Certification - Unit 3 Exam. Unit 4 Manipulators and the V5 Clawbot.
The Role of Manipulators in a Robot's Design. Building and Attaching the V5 Clawbot Assembly. V5 Educator Certification - Unit 4 Exam. Unit 5 Sensors. Attaching and Connecting a Bumper Switch v2.
Configuring and Programming with Data from the Bumper Switch. Using Feedback Data from the Motor Dashboard.
V5 Educator Certification - Unit 5 Exam. Unit 6 Programming Structures. Recognizing Event-Driven Programming. Programming with Loops. Programming with Conditionals and Decisions.
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